A narrative is any account that connects events, it refers to any constructed story, or the way a story is ‘built’. Narrative can be found everywhere in everyday life as we are always exposed to stories through speech, writing, film, visual arts, theatre and that’s just a few examples. It seems that understanding narrative, or the understanding that narrative gives us, is a fundamental part of being human. There are many theorists that look into the way that narrative works and is applied to the world of cinema.
One of these theorists is Tzvetan Todorov who argued that
the same basic structure of narrative can be found in the majority of stories
out there. He believed that stories always begin with an equilibrium, which is
a state of balance, this is followed by the disruption of the equilibrium by an
outsider/intruder which is often recognised by the central characters. This is
then followed by an attempt to solve the problem which, when solved, leads to a
new equilibrium i.e. a new state of balance.
A simple way to look at this is that the stories have a
beginning, middle and an end. However, Todorov went beyond just the simple
explanation of narrative and went further to identify the five stages of
stories. Starting off with the equilibrium, in the horror genre, it is usually
represented by a middle class family, group of friends or a heterosexual
couple. The beginning of the narrative often shows the characters leading a
normal live which lets the audience gains an insight into their personalities
and the relationships between them. In the horror film “Halloween”, the
equilibrium is introduced through Laurie and her group of friends, which are
shown walking back home from a day at school. By showing the characters in
their everyday lives, the audience get a chance to build a relationship with
them and emphasise with them when the equilibrium is disturbed. In our film
trailer, the equilibrium is shown through the group of friends walking down the
street having a laugh, and driving around in car. This shows them in their
everyday lives, being careless and generally behaving like normal teenagers.
Their lives seem relatively normal and their state of balance is shown. The next part of Todorovs theory is the disruption stage of narrative. This involves a series of unexpected events that affect the normal lives of the central characters. In horror film, this disruption is often caused by some sort of a “monster”. This is presented in our own film trailer in the form of the little girl, Eve. She disrupts the normal lives of the teenagers and sets in motion a series of events that eventually lead to the resolution of the narrative.
The recognition is the phase of the narrative where the main characters, or the hero of the story, recognise the disruption. It is also the part where the hero, who in horror films is very often portrayed as the final girl, comes to terms with the fact that they will ultimately have to confront, and or, defeat the monster. There is not as much mention of this in our film trailer as we didn’t want to give any parts of the story away too much, which could have resulted with a loss of interest to go and watch our film.
The fourth
stage of Todorov’s narrative theory is the state of repair. This is the part in
the narrative where the hero would try to solve the issue of the disruption
which often ends up in a tense confrontation with the monster after which the
disruption is repaired. Resolution is brought about after the capture or death
of the monster.
The new
equilibrium, which is the last stage of Todorov’s theory, is often similar to
the opening equilibrium but different in that all the loved ones have
effectively died during the course of the disruption and nothing can really be
the same. It is common in horrors for the new equilibrium to be unsettling if
the film ended with the monster getting away which would predict the safety of
the surviving characters to be short lived.
The last two
stages could not be added to our film trailer as they would have effectively
given away the story line.
Even
nowadays, these structures can be seen in many film narratives especially when
it comes to adventure or fantasy films. However, it is important to remember
that not all of these functions are present in every narrative but the majority
can be identified.
The hero
leaves home function can be seen in our narrative as it is represented with the
group of friends leaving their homes and walking around the town, ultimately
ending up in the woods. The hero meets the benefactor stage is also included in
our narrative when the group stumble upon an older man who warns them of the evil
in the woods. Because our film is not a fantasy which is the genre most
affective at including all aspects of the functions, we missed out quite a bit
like the hero is given a task to complete or the hero gets a magical gift as
that would be inappropriate to include in our film genre. We did however
include the function of the hero being tested, interrogated, attacked etc. as
our hero had to see all her friends dying in front of her.
1) A linear narrative cause and effect within
an overall trajectory of enigma resolution.
In simpler terms, this means a story witch will
cause something to happen, and that will cause something else to happen and
this pattern will go on and on. The events will, in the end, be solved and the
puzzle of the cause and effect will be resolved. This is similar to Todorov’s
theory as it basically states that in each narrative something will happen to
disturb the main characters lives and that the problem will have to be
resolved.
This point can be identified within our film
narrative with Eve’s presence and her disturbance of the main characters normal
lives. When the friends trample on the flowers laid out in Eve’s memory it
triggered Eve’s want for revenge, which then caused her to go after the group
off friends, killing them off one by one. Like Cook described, this is then
solved with the final girl getting away and surviving Eve’s rage creating a new
equilibrium.
This is evident in our film trailer as the
characters in our film are still teenagers but when they are in the woods,
alone, at night, there is no sign of their parents making any attempts at
contacting them or trying to find them, which is not what is likely to happen
in the real world. However, in the world of our narrative, that is the norm and
it has to be presented in a believable way so that the audience are not left
there to ask questions about why their parents are not getting involved.
Keeping this in mind, in our planning stages, as a group we collectively
decided not to include any mention of any of the characters parents. Because
they are not seen or mentioned, the audience would not even think about them as
a part of the narrative.
3) A centrality to the narrative agency of
psychologically rounded characters.
At the centre of the story there will be characters
that we believe in. Psychologically human characters that are real people with
real, normal lives.
This reality encircles all the five characters in
our narrative as they are not superheroes or monsters etc. they’re just a group
of teenagers, who until Eve came along to disturb their normality, had pretty
normal lives.
1) Action Code:
This depicts the events which take place in the
narrative- who, where, when, why etc. of the story. The action code is
basically the cause and effect of the narrative, the sequence of events. We have applied this to our narrative as we have the group of friends who lead a pretty normal, teenage life, just having fun and being careless (Who). We have the ‘Where’ as we start of on the town street and in the car and then have the action take place in the woods when Eve starts to take her revenge. The ‘When’ is established as being at night because horror films are usually taking place either in a dark building/room etc. or just generally at nigh time to create suspense which is what we aim to create. The ‘Why’ is answered when the friend’s car breaks down and they are forced to look for help in the woods which gives an explanation as to why they are there.
2) Semantic Code
This refers to characterisation. The actions in the
narrative are explained by the characters viewpoints on the events. Every film
is told from a characters point of view and through that the audience are put
in that characters shoes and are able to emphasise with them. The semantic code
can change within the narrative as more than one character tells the story each
time.Our film starts of being told from Eve’s mom’s point of view. She is the one who is the central character at first and experiences her disappearance. The story telling then turns to the group of friends, in particular Nora. As she is the final girl, the narrative will be told from her point of view. Although the narrative will mainly be told from her point of view, some part will be shown from Eve’s. We will achieve this by creating some shots that show the group of friends being watched from behind trees or cars etc. This will indicate that the group is being watched by Eve as she is the monster in the film.
The trailer will mostly be filmed with hand held
cameras especially for chase scenes to emphasise the tension and to add
suspense. The actors will also wear costumes appropriate to their character
e.g. Crystal is a promiscuous, sexually active character so she will wear short
skirts or tight fitted clothes to emphasise the fact that she is sexually
promiscuous and the final girl Nora will wear more down to earth and plain clothing
to emphasise the fact that she is a shy and unconfident character.
The character, being subject to the referential
code, will then begin to symbolise something. This depends on what we, as the
audience, interpret from the referential code about the characters personality.
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