
Different genre films have different codes and conventions which make them
identify themselves from other film genres. This goes for slasher films as well
as any others. Slasher films convey their conventions in an appropriate way to
the genre and in our trailer we used and challenged them in many different
ways. For instance, every slasher film has a final girl, which is the quiet
virginal girl of the group that ultimately survives until the end and confronts
the monster. We have used this convention in out trailer as we didn't feel
appropriate challenging those conventions as it is quite iconic of the horror
genre. As well as that it was an integral part of our slasher story line.

Our final girl is Nora and we tried to portray her in a typical 'final girl'
way. The term 'final girl' originally comes from a film theorist Carol Clover
who wrote a book 'Men, women and chainsaw's' which talked about the difference
between gender representations in horror. She claimed that the final girl in
many horror films is represented as a social outcast and not a rebel in any
way. However she does have a sense of appeal about her and Clover claims that
she is the person that drives the narrative forward and appears masculine at
the end due to the weapon choice to confront the monster with. These are
usually knifes, chainsaws, hangers etc. and are used as phallic symbols to be
used against the monster in a penetrative method. In our trailer we see Nora
being quite quiet and wearing cardigans and plain coloured clothing as opposed
to the other girl, who is the sexually promiscuous friend. We wanted to
represent our final girl in this conventional way as lovers of the genre could
then identify with our storyline as they could see the familiarity it has to
other horror films in that aspect. It was important to us to make Nora be
easily identified with.
Another convention of horror that we have followed is to have the sexually promiscuous
teenage girl. This is usually a character that is friends with the final girl,
is a part of the group but is the total opposite of what the final girl is. She
is usually represented in a sexual way, wearing short skirts or short and tight
fitted clothing in general. It is also conventional of that character to die
first. In our trailer that character is represented through Crystal Lake. We
decided for her name to come from the popular slasher film 'Friday the 13th' as
it provides the audience with a textual reference between that and our film.
That is not however the only thing in our trailer that has a textual reference.
Eve's red coat and the shot of the splash of water is reminiscent of the 1973
film 'Don't look now' which shows a little girl drowning in water and follows
her parents coming to terms with her death. In that film, the little girl wears
a red jacket so we used that in our trailer to create reference between the
two.

As well as using mise en scene in her clothing to represent her promiscuity,
we also used montage editing and shots in line with the male gaze. With the
matched action of the running scene we see Crystal running in a loose fitting
top which creates a sense of voyeurism and goes in line with Laura Mulvey's
male gaze theory as Crystal is shot in a sexually appealing way. As well as
using that shot to represent Crystal’s character, it also shows aspects of
German Expressionism with the use of the twigs and branches which is
reminiscent of the use of shadows to create effect in the German expressionism
era.

We based our synopsis on Todorov's narrative theory as our trailer does have
a beginning, middle and an end. The audience can see that in our trailer as at
the beginning we can see the group of friends walking down the street which
represents their equilibrium, the start of their story. It is also quite
formulaic as from that shot the audience can identify that this is a teen based
horror film and in that way the horror genre is conveyed. The equilibrium is
soon disturbed when the friends find themselves in the woods and start getting
attacked one by one and with Nora's get away, the equilibrium is again
restored. This basic structure of film is often used therefore we used it in
our trailer as well to give the audience more to identify with.


At the beginning of our trailer it is not obvious who the killer is as we
first see Eve playing in the park on the swing. The nursery rhyme she is
singing together with the setting around her represents her as quite innocent
and unthreatening. With the black and white shot of her face dissolving to the
empty swing and the use of that montage editing represent her disappearance.
This is then echoed in the dissolve from a fence to a face of the man warning
the kids of the woods. Through this use of editing and making the shots black
and white, the man becomes a suspect linked with her death to the audience and
as well as that becomes a red hearing that keeps them questioning what happened
to the little girl. In those shots, we used montage editing and visual language
to lead the audience through the storyline.
It could also be said that the shadows of the branches in the swing shot
also represent aspects of German Expressionism and create a psychological
landscape of the film as the broken and dark shadows of the branches represent
the broken and fractured narrative of what happened to the little girl.

We broke the convention of having the monster wear a mask as we wanted to
create more tension and

keep the audience guessing as to who the monster in the
film is. It is not clear at times as at the beginning of the trailer we see Eve
behind a tree, looking down, hidden and unhappy, which shows her as the victim
of the monster. The makeup we applied to her eyes also give out a sullen and
corpse like effect, so the audience can see through that and the shot of the
empty swing that this girl is dead. The use of the little girl creates anxiety
as it is unsettling to the audience to think of the little girl as a victim and
see her dead. The way she looks up, like she is looking at the group of
friends, and then down reflects that the things
happening to the group are going
to be sad just like the things that happened to her. The shot helps maintain
the tone of the film as it creates suspense, which is conventional for horror
trailers/films, as the audience are not yet told directly who the killer is.
This shot is repeated when we see the characters Tony and Keith discussing
their escape from the woods. They are shot the same was that Eve was shot
before, behind the tree, and this technique of parallel shots is very popular
in classic cinema as they help convey narrative. The similarity of the shots
make people have no doubt about the fact that they are now being chased by the
little girl.

The first clue the audience is given to show them that Eve is the monster in
the trailer is when the title first appears on screen. With the title, we used
Levi Strauss' binary opposites theory as although the title is written in a
quite a childish handwriting, which ultimately suggests innocence, the red
mirror reflection of it creeping towards the audience represent her evil side.
That one shot sums up the whole narrative as the audience now know that this
innocent young girl was once good but something happened to her to make her
evil. This is again highlighted later on in our trailer with the shot of Eve
smiling behind a tree. The montage of the group of friends dying paired up with
her laughing and smiling behind the tree shows her as evil. The meaning at that
point is set in concrete and the audience don’t have to question the fact that
she is now evil.
As well as using lots of montage editing, matched action etc. we used
semantic codes to tell the story. This happens with the shot of someone
watching the group of friends from behind a car which gets the audience asking
from whose point of view the story is told. It is originally the teens but that
shot changes perspective and shifts that as the story is told from Eve's point
of view.




Among all these conventions of horror films, we also constructed out trailer
using common conventions of typical trailers. We added the logos of other film
companies that were involved with the making and producing of our film at the beginning
which is the convention of trailers so that the audience know who was involved
in the film. We also added the name of our film in the middle which was not in
our original story boards as we didn't think it was necessary but soon realised
that adding it would create a better effect and the audience could get a chance
to familiarise themselves better with the film. Another convention we followed
was having the end card at the end with the name of our film on it again and
the names of the cast and crew which again is conventional for trailers. Of
course we followed the typical structure of trailers having it start of slowly,
telling the story and then building up the tension through the montage sequence
at the end with fast paced short shots and added a voiceover which works with
conjunction with the captions to explain aspects of the narrative that are not
obvious through editing.

My film poster, as well as my trailer, is very conventional of other film
posters. The conventional of any film poster is to have the image representing
the name of the film, the name of the film, age certificate, principle cast and
crew etc. The image on my final poster is one of Eve standing in the
woods
which gives the audience an idea of what the narrative is but doesn't
automatically makes people think that she is evil. She looks confused in the
poster and that is due to the fact that it was important for us to have the
audience wonder who the killer is and what the overall story is actually about.
We used the same typography from out trailer for our poster to distinguish the
brand identity between the trailer and ancillary products. I also included the
date of release on the poster which is conventional to have on posters and lets
the audience know when the film can be watched. Overall, the poster I created
is very conventional of other film posters.
The magazine I created is also quite conventional for horror magazines.
Because the film we are

creating is an independent film and is made on a low
budget, I was afraid that if I was to do something out of the ordinary and
break conventions it may have backfired and made the film not desirable to
watch. Hence why I used popular conventions and coded them in a way in which
the audience could easily identify with the film. That's the main reasons why i
chose to make a magazine cover for the 'Fangoria' magazine. 'Fangoria' is a
magazine aimed at teenagers and young adults and is primarily based on horror
films, reviews, competitions etc. This magazine however, is the only product
that breaks my film's brand identity and that is due to the fact that 'Fangoria'
has established their own image and their own identity so I had to follow that
of the magazine rather than that of my trailer and poster. That's why I didn't
use the same typography for the name of my film as i did on the poster and
trailer. I did, however, put a picture of Eve on the front cover which again
shows her standing in the woods. For the rest of the magazine I used typical
conventions and structure of magazines like including a banner, main story, in
this case my own film Eve, the feature stories to attract attention, mentions
of competitions etc. I also added a Facebook and Twitter logo so that the
audience can use social media to get in touch with the magazine which would
ultimately create a wider audience as social media is now a very popular form
and source of information.
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